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    • Home
    • About
    • Before You Throw
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    • Contact Us
    • Apparel
    • Summer League
The Axe Armory
  • Home
  • About
  • Before You Throw
  • Book Now/Pricing
  • Private Events
  • Reviews
  • Contact Us
  • Apparel
  • Summer League

League Details

League Details

Scoring & Game Play

Scoring & Game Play

  •  Every Thursday night during the 8 week league season from 6-8pm. 
  • Teams of 2 or Individuals
  • Teams DO NOT have to participate the whole two hours to be part of the league. You can stay the whole time or just drop in.
  • Waivers required for all participants!!!
  • $25 weekly fee per player
  • Participants are not required to attend every week but it is highly encouraged as the final standings at the end of the 8 week season will be determined by each team’s cumulative score over the season.
  • To be entered into competitive standings each week, teams must complete 3 rounds (described in “Scoring”)
  • Each week, every team will turn in the scorecard(s) with their 3 highest rounds of the night.
  • The team with the highest cumulative score at the end of the season will be the season’s League Champion and will be presented with the league trophy
  • Weekly updated standings will be posted on social media and theaxearmory.com

Scoring & Game Play

Scoring & Game Play

Scoring & Game Play

  •  All players expected to maintain honesty, fairness, and good sportsmanship during league play.
  • Each team will keep their scores on a single scorecard
  • Competition will be WATL style but based on cumulative scoring (not tournament elimination)
  • WATL style scoring and game play: 
    • 2 player teams should play each round together
    • Each round consists of 10 throws, scores recorded after each throw
    • The target consists of 5 rings (1, 2, 3, 4, and 6 points) as well as 2 kill shots (8 points)
    • Players will switch targets after the 5th throw
    • Players can opt to throw at the kill shot on the 5th and 10th throws only 
    • If throwing at the kill shot, the player must make the call known to his teammate prior to throwing
    • If a kill shot is called and not hit, the score is zero
    • If a kill shot is called and hit on the 5th throw and the player opts to throw at a kill shot on the 10th throw as well, the opposite kill shot must be utilized
    • Any scoring dispute or need for judgement will be made by a staff member of The Axe Armory
    • After each round, the team will record a cumulative score
  • Players will turn in the scorecard(s) with their 3 highest team scores of the night - each of the 3 rounds must be identified by being highlighted or circled.

The Axe Armory

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